1: Combining a Cylinder and a Cone

1: Combining a Cylinder and a Cone

Today, I explored Blender's geometry nodes to merge a cylinder and a cone into a single, smooth shape. Here’s a step-by-step guide to how I achieved this:

Process

  • Align the Geometry: I used the Transform node to ensure the cylinder and cone were properly aligned.
  • Delete Connecting Faces: This removed unwanted faces at the joining points.
  • Join and Merge: I combined the shapes with Join Geometry, then used Merge by Distance to unify them, eliminating any extra edges.

After completing this, I experimented with joining a cube and a cone. However, due to the cube’s lack of face preselection, I replaced it with a cylinder with four vertices, which worked perfectly.

Nodes Used and Their Functions

  • Cylinder: Creates a cylindrical mesh.
  • Cone: Generates a conical mesh.
  • Transform: Moves, rotates, or scales geometry.
  • Delete Geometry: Removes specified parts of the geometry.
  • Join Geometry: Combines multiple geometries into one.
  • Merge by Distance: Merges vertices that are within a certain distance.

 

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