
1: Combining a Cylinder and a Cone
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Today, I explored Blender's geometry nodes to merge a cylinder and a cone into a single, smooth shape. Here’s a step-by-step guide to how I achieved this:
Process
- Align the Geometry: I used the Transform node to ensure the cylinder and cone were properly aligned.
- Delete Connecting Faces: This removed unwanted faces at the joining points.
- Join and Merge: I combined the shapes with Join Geometry, then used Merge by Distance to unify them, eliminating any extra edges.
After completing this, I experimented with joining a cube and a cone. However, due to the cube’s lack of face preselection, I replaced it with a cylinder with four vertices, which worked perfectly.
Nodes Used and Their Functions
- Cylinder: Creates a cylindrical mesh.
- Cone: Generates a conical mesh.
- Transform: Moves, rotates, or scales geometry.
- Delete Geometry: Removes specified parts of the geometry.
- Join Geometry: Combines multiple geometries into one.
- Merge by Distance: Merges vertices that are within a certain distance.