
11: Final Touches and Organization in Geometry Nodes
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To wrap things up, I added the grass mesh collection to my scene and made final adjustments.
Process
Using the same node tree, I referenced the distance from trees and rocks to adjust grass density and scale. The Float Curve connected through a Math (Multiply) node was essential for fine-tuning these effects.
I found the Scale node particularly handy for adjusting the size of the assets uniformly without diving into individual settings.
To keep my node setup organized, I used the Frame feature to group related nodes and added comments. The node editor's ability to color-code these frames made navigating the complex setup much easier.
Nodes Used and Their Functions
- Scale: Uniformly scales geometry.
- Geometry Proximity: Continues to control density and scale.
- Float Curve: Fine-tunes adjustments.
- Math (Multiply): Scales values before input.
- Frame: Organizes nodes into groups.
- Comment and Color Coding: Helps in organizing and navigating the node tree.