10: Populating the Scene with Detailed Assets

10: Populating the Scene with Detailed Assets

With the foundation set, I started replacing basic shapes with detailed meshes like low-poly grass, plants, rocks, and trees from GameDev.com.

Process

When adding these assets to the Instance on Points nodes, it was crucial to enable Pick Instance, Separate Children, and Reset Children in both the Collection Info and Instance on Points nodes.

Without these options, the assets wouldn't be arranged correctly. For example, without Pick Instance, all the objects in the collection would be combined and duplicated uniformly, losing the diversity.

With all three options checked, the assets were correctly positioned and varied throughout the scene, replacing the placeholder shapes I had before.

Nodes Used and Their Functions

  • Collection Info: Imports collections of assets.
  • Instance on Points: Distributes assets across points.
    • Pick Instance: Randomly selects an asset from the collection.
    • Separate Children: Keeps individual assets separate.
    • Reset Children: Aligns assets properly at each point.
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References