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2023 - Animation

Moonlit

Moonlit

"Moonlit" is my inaugural 3D character animation project, marking a significant milestone in my journey to master Blender. This project involved creating a creature from concept, including modeling, sculpting, texturing, rigging, and animating the character within a custom environment.

Credits

  • Full Credits

Software

  • Blender
  • Premiere Pro
  • Photoshop
  • Davinci Resolve

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  • Modelling and Sculpting

    Blocked out the creature from references and sculpted detail to the face and body all in Blender.

  • Retopology

    After the level of detail from Sculpting, re-topology was necessary to work with the mesh in animation.

  • Texturing

    I opted to work on this texture procedurally in order get an organic scaly texture for the creature.

  • Rigging and Animation

    Created and adjusted the rig for accurate weight distribution and natural movement using Rigify. For the animation, I mainly re-targeted Mixamo's animations and used the node graph to adjust the movement.

  • Background and Lighting

    Created the background using arrays of trees, a light emitting moon and fog simulations. Created a compelling scene with dynamic lighting and camera work, achieving a balance of detail and mood.

  • Post-Production

    Finalized the short using Davinci Resolve. Completed the colour corrections, soundscaping, musicalization and titles.