Procedural Forest Scene

10: Populating the Scene with Detailed Assets
With the foundation set, I started replacing basic shapes with detailed meshes like low-poly grass, plants, rocks, and trees from GameDev.com. Process When adding these assets to the Instance on...
10: Populating the Scene with Detailed Assets
With the foundation set, I started replacing basic shapes with detailed meshes like low-poly grass, plants, rocks, and trees from GameDev.com. Process When adding these assets to the Instance on...

9: Integrating Rocks and Managing Overlaps
I decided to add rocks to the scene and wanted to ensure they didn't interfere with the grass or trees. Process I linked the Distribute Points on Faces node's point...
9: Integrating Rocks and Managing Overlaps
I decided to add rocks to the scene and wanted to ensure they didn't interfere with the grass or trees. Process I linked the Distribute Points on Faces node's point...

8: Dynamic Grass Growth with Geometry Nodes
Building on the previous setups, I added grass that changes in height and density based on its proximity to trees and rocks. Process I took a cube from the scene...
8: Dynamic Grass Growth with Geometry Nodes
Building on the previous setups, I added grass that changes in height and density based on its proximity to trees and rocks. Process I took a cube from the scene...

7: Elevating Terrain with Proximity-Based Posit...
I took my proximity experiments further by adjusting the terrain itself based on the proximity to certain objects. Process Using the Set Position node, I directed point information into a...
7: Elevating Terrain with Proximity-Based Posit...
I took my proximity experiments further by adjusting the terrain itself based on the proximity to certain objects. Process Using the Set Position node, I directed point information into a...

6: Controlling Geometry Placement with Proximit...
Today, I wanted to control where objects appeared in relation to others, so I experimented with the Geometry Proximity node. Process I connected the Geometry Proximity node to the output...
6: Controlling Geometry Placement with Proximit...
Today, I wanted to control where objects appeared in relation to others, so I experimented with the Geometry Proximity node. Process I connected the Geometry Proximity node to the output...

5: Using Collections for Diverse Instancing
I learned how to bring in objects from my scene using the Collection Info and Object Info nodes, which made my setups even more versatile. Process By using the Collection...
5: Using Collections for Diverse Instancing
I learned how to bring in objects from my scene using the Collection Info and Object Info nodes, which made my setups even more versatile. Process By using the Collection...