Procedural Forest Scene

10: Populating the Scene with Detailed Assets

10: Populating the Scene with Detailed Assets

Erik Trujillo

With the foundation set, I started replacing basic shapes with detailed meshes like low-poly grass, plants, rocks, and trees from GameDev.com. Process When adding these assets to the Instance on...

10: Populating the Scene with Detailed Assets

Erik Trujillo

With the foundation set, I started replacing basic shapes with detailed meshes like low-poly grass, plants, rocks, and trees from GameDev.com. Process When adding these assets to the Instance on...

9: Integrating Rocks and Managing Overlaps

9: Integrating Rocks and Managing Overlaps

Erik Trujillo

I decided to add rocks to the scene and wanted to ensure they didn't interfere with the grass or trees. Process I linked the Distribute Points on Faces node's point...

9: Integrating Rocks and Managing Overlaps

Erik Trujillo

I decided to add rocks to the scene and wanted to ensure they didn't interfere with the grass or trees. Process I linked the Distribute Points on Faces node's point...

8: Dynamic Grass Growth with Geometry Nodes

8: Dynamic Grass Growth with Geometry Nodes

Erik Trujillo

Building on the previous setups, I added grass that changes in height and density based on its proximity to trees and rocks. Process I took a cube from the scene...

8: Dynamic Grass Growth with Geometry Nodes

Erik Trujillo

Building on the previous setups, I added grass that changes in height and density based on its proximity to trees and rocks. Process I took a cube from the scene...

7: Elevating Terrain with Proximity-Based Positioning

7: Elevating Terrain with Proximity-Based Posit...

Erik Trujillo

I took my proximity experiments further by adjusting the terrain itself based on the proximity to certain objects. Process Using the Set Position node, I directed point information into a...

7: Elevating Terrain with Proximity-Based Posit...

Erik Trujillo

I took my proximity experiments further by adjusting the terrain itself based on the proximity to certain objects. Process Using the Set Position node, I directed point information into a...

6: Controlling Geometry Placement with Proximity Nodes

6: Controlling Geometry Placement with Proximit...

Erik Trujillo

Today, I wanted to control where objects appeared in relation to others, so I experimented with the Geometry Proximity node. Process I connected the Geometry Proximity node to the output...

6: Controlling Geometry Placement with Proximit...

Erik Trujillo

Today, I wanted to control where objects appeared in relation to others, so I experimented with the Geometry Proximity node. Process I connected the Geometry Proximity node to the output...

5:  Using Collections for Diverse Instancing

5: Using Collections for Diverse Instancing

Erik Trujillo

I learned how to bring in objects from my scene using the Collection Info and Object Info nodes, which made my setups even more versatile. Process By using the Collection...

5: Using Collections for Diverse Instancing

Erik Trujillo

I learned how to bring in objects from my scene using the Collection Info and Object Info nodes, which made my setups even more versatile. Process By using the Collection...